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The ship stops moving when night falls, but the next day does not begin until I put Stella to bed, giving me plenty of time to catch up on unfinished tasks. Spiritfarer doesn’t demand maximum efficiency. Failure leads to withered crops, barren livestock, and personal bankruptcy. In other management videogames, particularly in farm sims, there is a hard time limit on each in-game day which all activities must be finished within. This description may make Spritifarer sound chaotic, overwhelming, and exhausting, but I never felt that way. I set a new course to fulfill the new objective, and the whole process starts over again. Summer and Stella speak with the dragon, then a happier Summer makes a new request. I’m interrupted when the ship passes through a lightning storm by scampering into halos of light that appear around the ship’s deck, I can capture Lightning in a Bottle which I need to create rare construction materials.
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I check in with the other spirits and they seem content, so I spend the remaining time using the Everlight to fish off the ship’s stern, pulling up flounders I can cook and tchotchkes I can sell for glims, the local currency. There are still a few minutes before we reach Summer’s dragon. In the purgatorial sea, here there be dragons. He’s delighted-Atul loves to eat almost anything, but pork chops are his favorite. I hear the “ding” of the kitchen timer, so I gather up my produced linen thread and return to the kitchen to retrieve and deliver Atul’s pork chops. At the loom I have to hold and release the action button with specific timing represented by a sliding arrow attached to the loom the better my timing, the more goods I will produce from the same amount of raw material. Every production building uses a simple minigame to create their goods. I remember I need more linen thread to build a cottage for Alice, so I head over to the loom to weave some more. There’s still time left before Atul’s pork chops finish. I water them, the Everlight transforming into a golden watering can that never needs to be refilled. The pork chops will take several minutes to cook so I go back outside and see the crops in the garden next door are thirsty. I head for the kitchen and pop the ingredients for pork chops into the oven, the Everlight transforming into golden oven mitts to keep Stella from getting burned. I soon meet Atul, who tells Stella he is hungry. I send her out onto the deck and ring a bell to wake the spirits. Stella uses the Everlight to remove food from the oven.Ī typical session of Spiritfarer unfolds like this: Stella awakens in the morning midway on a course set for one of Summer’s dragons. In addition to their character-specific requirements, each spirit needs a daily meal and a place to sleep. They don’t spend this time waiting patiently their moods must also be managed. These are only the first three of the dozen spirits that come under Stella’s care over the course of Spiritfarer.Ī lot of time passes while Stella crosses the sea fulfilling the spirits’ requests. Atul, a gregarious frog, doesn’t want to go anywhere or do anything in particular, but has an appetite for dishes that I must scrounge for far-flung ingredients to make. Summer, a gentle vegan snake, is haunted by nightmares about dragons and asks Stella to locate and speak with these dragons throughout the sea. Gwen, a stately reindeer spirit, wants to visit her childhood home. It’s up to me to support them in their goals and ferry them between destinations. Taking the form of anthropomorphized animals, each spirit has unfinished business they want to resolve before leaving. The main activity in Spiritfarer is managing the spirits that come aboard the ship. Charon appoints Stella the new Spiritfarer.
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